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Danganronpa V3 Casino Tips

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Tips
  1. Danganronpa V3 Casino Tips Guide
  2. Danganronpa V3 Casino Tips &
  3. Danganronpa V3 Casino Tips List
  4. Danganronpa V3 Casino Tips Chart
Mar 24th, 2017

Danganronpa V3 Casino Tips Guide

Never

Read description for mini guide and few words.What I did can hardly be done in just first few runs. Fisher roulette software v1.03 free download. You need to practise for at least half hour, on MEAN diff. Danganronpa V3: Killing Harmony for Vita cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need.

Danganronpa V3 Casino Tips &

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Danganronpa V3 Casino Tips
  1. Danganronpa V3 Casino Tips Guide
  2. Danganronpa V3 Casino Tips &
  3. Danganronpa V3 Casino Tips List
  4. Danganronpa V3 Casino Tips Chart
Mar 24th, 2017

Danganronpa V3 Casino Tips Guide

Never

Read description for mini guide and few words.What I did can hardly be done in just first few runs. Fisher roulette software v1.03 free download. You need to practise for at least half hour, on MEAN diff. Danganronpa V3: Killing Harmony for Vita cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need.

Danganronpa V3 Casino Tips &

Not a member of Pastebin yet?Sign Up, it unlocks many cool features!

Danganronpa V3 Casino Tips List

  1. Attentive Influence - 4 - Initial - Slightly increases the Influence Gauge. Effective during the class trial. Cannot be combined with Envious Influence.
  2. Envious Influence - 8 - 2000 casino coins - Greatly increases the Influence Gauge. Effective during the class trial. Cannot be combined with Attentive Influence.
  3. Extraordinary Focus - 4 - Initial - Slightly increases the Focus Gauge. Effective during the class trial. Cannot be combined with Menacing Focus.
  4. Menacing Focus - 8 - 2000 casino coins - Greatly increases the Focus Gauge. Effective during the class trial. Cannot be combined with Extraordinary Focus.
  5. Lost in Thought - 16 - Initial - Slightly increases the time limit for each phase. Effective during the class trial.
  6. Charisma - 8 - Initial - Increases Influence Gauge recovery when correct answers are chosen. Effective during the Nonstop Debate or when making choices.
  7. Cool and Composed - 8 - Initial - Slightly steadies your aim. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Tranquility.
  8. Tranquility - 16 - 5000 casino coins - Completely steadies your aim. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Cool and Composed.
  9. Downshift - 2 - Initial - Reduces your aiming speed. Effective during the Nonstop Debate. Cannot be combined with Upshift.
  10. Upshift - 2 - Initial - Increases your aiming speed. Effective during the Nonstop Debate. Cannot be combined with Downshift.
  11. Laser Beam - 8 - 3000 casino coins - Increases your Truth Bullet rate of fire. Effective during the Nonstop Debate and the Panic Debate. (Akane)
  12. Trigger Happy - 8 - Initial - Decreases delay between firing Truth Bullets. Effective during the Nonstop Debate, the Panic Debate, and the Rebuttal Showdown: Star Performer.
  13. Abracadabra - 24 - Yumeno Himiko's 5th FTE - After some time, the correct Truth Bullet will be indicated. Effective during the Nonstop Debate, the Panic Debate, and the Rebuttal Showdown.
  14. Paranormality - 16 - Shinguji Korekiyo's 5th FTE - Automatically target the weak spot during concentration. Effective during the Nonstop Debate. (Mahiru)
  15. Survivability - 15 - Amami Rantaro's 5th FTE - Survivability: Reduces damage to the Influence Gauge when you miss. Effective during the class trial. (Fuyuhiko)
  16. Right Brain Unleashed - 16 - Initial - Focus Gauge decreases at a slower rate during concentration and Fever Time. Effective during the class trial. (DR1)
  17. Delusion - 16 - Initial - The Influence Gauge recovers over time during concentration and Fever Time. Effective during the class trial.
  18. Bed-Making - 16 - Tojo Kirumi's 5th FTE - The Focus Gauge recovers at a faster rate. Effective during the class trial. (Tsumiki)
  19. Fundraising - 32 - Harukawa Maki's 5th FTE - You earn more Monocoins during the class trial.
  20. Murder Smash - 8 - Hoshi Ryoma's 5th FTE - Truth Bullets pass through white noise. Effective during the Nonstop Debate and the Panic Debate.
  21. Machine Gun - 8 - Initial - Allows you to continuously rapid-fire the silencer. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Shotgun or Grenade.
  22. Shotgun - 16 - 5000 casino coins - Allows you to shoot silencers with a wide range. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Machine Gun or Grenade.
  23. Grenade - 24 - 7000 casino coins - Allows you to shoot powerful silencers with long presses. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Machine Gun or Shotgun.
  24. Point-Blank Fire - 8 - 3000 casino coins - Allows you to break white noise with the touchpad. Effective during the Nonstop Debate and the Panic Debate.
  25. Robot Eye - 32 - Ki-bo's 5th FTE - Automatically target and home in on the V-point during concentration. Effective during the Nonstop Debate and the Panic Debate.
  26. Gentle Lie - 6 - Oma Kokichi's 5th FTE - The Influence Gauge depletion when lying is delayed. Effective during the Nonstop Debate.
  27. Mind's Eye - 4 - Initial - The V-point will always be visible. Effective during the Nonstop Debate and the Panic Debate.
  28. Prince Shotoku - 4 - Initial - You will only hear the voice at the position you are aiming. Effective during the Panic Debate.
  29. Silent Voice - 4 - Initial - Loud voices are instantly silenced. Effective during the Panic Debate.
  30. Pre-emptive Punch - Initial - The first opponents's topic is identified from the beginning. Effective during the Scrum Debate.
  31. Four-Handed Performance - 5 - Akamatsu Kaede's 5th FTE - The Crouch Bind (button-spamming portion) is easier. Effective during the Scrum Debate.
  32. Peeping Tom - 4 - Initial - The screen illuminates more often. Effective during the Flash Anagram V3.0.
  33. Initial A - 6 - 2000 casino coins - The first letter is already in place from the beginning. Effective during the Flash Anagram V3.0.
  34. God's Intuition - 6 - Yonaga Angie's 5th FTE - The spotlight spreads out instantly. Effective during the Flash Anagram V3.0.
  35. Clearheaded - 4 - Initial - You get more letters from each cube. Effective during the Brain Drive.
  36. Twin Six - 6 - 6600 casino coins - Switch to a better car with higher speed and better acceleration. Effective during the Brain Drive.
  37. Space Walk - 6 - Momota Kaito's 5th FTE - Less speed is lost when hitting an obstacle. Effective during the Brain Drive.
  38. Power of Life & Death - 4 - Initial - Easier to push through an opponent's arguments. Effective during the Rebuttal Showdown: Star Performer. (Nidai)
  39. Dotanuki - 6 - 2000 casino coins - Slashing range increases. Effective during the Rebuttal Showdown: Star Performer.
  40. Circular Reasoning - 6 - Chabashira Tenko's 5th FTE - You will be able to cut statements regardless of mood. Effective during the Rebuttal Showdown: Star Performer.
  41. Safety First - 4 - Initial - No time penalty for breaking a tile that cannot be removed. Effective during the Excavation Imagination.
  42. Search Operation - 6 - 2000 casino coins - Start with some tiles missing. Effective during the Excavation Imagination.
  43. Mirror Goggles - 6 - Iruma Miu's 5th FTE - The entire object is shown once part of it is discovered. Effective during the Excavation Imagination.
  44. Calm Surrender - 4 - 2000 casino coins - You can use the X button to undo a previous move. Effective during the Excavation Imagination.
  45. High Tension - 4 - Initial - Increases tension. Effective during the Theory Armament.
  46. Beat Heaven - 6 - 2000 casino coins - Easier to score hits. Effective during the Theory Armament.
  47. Wild Awakening - 6 - Gokuhara Gonta's 5th FTE - Critical damage increases. Effective during the Theory Armament.
  48. 2D Love - 6 - Shirogane Tsumugi's 5th FTE - Start with some panels already in place. Effective during the Climax Inference.

Danganronpa V3 Casino Tips Chart

Skill - Point Cost - Acquisition - Effect Attentive Influence - 4 - Initial - Slightly increases the Influence Gauge. Effective during the class trial. Cannot be combined with Envious Influence. Envious Influence - 8 - 2000 casino coins - Greatly increases the Influence Gauge. Effective during the class trial. Cannot be combined with Attentive Influence. Extraordinary Focus - 4 - Initial - Slightly increases the Focus Gauge. Effective during the class trial. Cannot be combined with Menacing Focus. Menacing Focus - 8 - 2000 casino coins - Greatly increases the Focus Gauge. Effective during the class trial. Cannot be combined with Extraordinary Focus. Lost in Thought - 16 - Initial - Slightly increases the time limit for each phase. Effective during the class trial. Charisma - 8 - Initial - Increases Influence Gauge recovery when correct answers are chosen. Effective during the Nonstop Debate or when making choices. Cool and Composed - 8 - Initial - Slightly steadies your aim. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Tranquility. Tranquility - 16 - 5000 casino coins - Completely steadies your aim. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Cool and Composed. Downshift - 2 - Initial - Reduces your aiming speed. Effective during the Nonstop Debate. Cannot be combined with Upshift. Upshift - 2 - Initial - Increases your aiming speed. Effective during the Nonstop Debate. Cannot be combined with Downshift. Laser Beam - 8 - 3000 casino coins - Increases your Truth Bullet rate of fire. Effective during the Nonstop Debate and the Panic Debate. (Akane) Trigger Happy - 8 - Initial - Decreases delay between firing Truth Bullets. Effective during the Nonstop Debate, the Panic Debate, and the Rebuttal Showdown: Star Performer. Abracadabra - 24 - Yumeno Himiko's 5th FTE - After some time, the correct Truth Bullet will be indicated. Effective during the Nonstop Debate, the Panic Debate, and the Rebuttal Showdown. Paranormality - 16 - Shinguji Korekiyo's 5th FTE - Automatically target the weak spot during concentration. Effective during the Nonstop Debate. (Mahiru) Survivability - 15 - Amami Rantaro's 5th FTE - Survivability: Reduces damage to the Influence Gauge when you miss. Effective during the class trial. (Fuyuhiko) Right Brain Unleashed - 16 - Initial - Focus Gauge decreases at a slower rate during concentration and Fever Time. Effective during the class trial. (DR1) Delusion - 16 - Initial - The Influence Gauge recovers over time during concentration and Fever Time. Effective during the class trial. Bed-Making - 16 - Tojo Kirumi's 5th FTE - The Focus Gauge recovers at a faster rate. Effective during the class trial. (Tsumiki) Fundraising - 32 - Harukawa Maki's 5th FTE - You earn more Monocoins during the class trial. Murder Smash - 8 - Hoshi Ryoma's 5th FTE - Truth Bullets pass through white noise. Effective during the Nonstop Debate and the Panic Debate. Machine Gun - 8 - Initial - Allows you to continuously rapid-fire the silencer. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Shotgun or Grenade. Shotgun - 16 - 5000 casino coins - Allows you to shoot silencers with a wide range. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Machine Gun or Grenade. Grenade - 24 - 7000 casino coins - Allows you to shoot powerful silencers with long presses. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Machine Gun or Shotgun. Point-Blank Fire - 8 - 3000 casino coins - Allows you to break white noise with the touchpad. Effective during the Nonstop Debate and the Panic Debate. Robot Eye - 32 - Ki-bo's 5th FTE - Automatically target and home in on the V-point during concentration. Effective during the Nonstop Debate and the Panic Debate. Gentle Lie - 6 - Oma Kokichi's 5th FTE - The Influence Gauge depletion when lying is delayed. Effective during the Nonstop Debate. Mind's Eye - 4 - Initial - The V-point will always be visible. Effective during the Nonstop Debate and the Panic Debate. Prince Shotoku - 4 - Initial - You will only hear the voice at the position you are aiming. Effective during the Panic Debate. Silent Voice - 4 - Initial - Loud voices are instantly silenced. Effective during the Panic Debate. Pre-emptive Punch - Initial - The first opponents's topic is identified from the beginning. Effective during the Scrum Debate. Four-Handed Performance - 5 - Akamatsu Kaede's 5th FTE - The Crouch Bind (button-spamming portion) is easier. Effective during the Scrum Debate. Peeping Tom - 4 - Initial - The screen illuminates more often. Effective during the Flash Anagram V3.0. Initial A - 6 - 2000 casino coins - The first letter is already in place from the beginning. Effective during the Flash Anagram V3.0. God's Intuition - 6 - Yonaga Angie's 5th FTE - The spotlight spreads out instantly. Effective during the Flash Anagram V3.0. Clearheaded - 4 - Initial - You get more letters from each cube. Effective during the Brain Drive. Twin Six - 6 - 6600 casino coins - Switch to a better car with higher speed and better acceleration. Effective during the Brain Drive. Space Walk - 6 - Momota Kaito's 5th FTE - Less speed is lost when hitting an obstacle. Effective during the Brain Drive. Power of Life & Death - 4 - Initial - Easier to push through an opponent's arguments. Effective during the Rebuttal Showdown: Star Performer. (Nidai) Dotanuki - 6 - 2000 casino coins - Slashing range increases. Effective during the Rebuttal Showdown: Star Performer. Circular Reasoning - 6 - Chabashira Tenko's 5th FTE - You will be able to cut statements regardless of mood. Effective during the Rebuttal Showdown: Star Performer. Safety First - 4 - Initial - No time penalty for breaking a tile that cannot be removed. Effective during the Excavation Imagination. Search Operation - 6 - 2000 casino coins - Start with some tiles missing. Effective during the Excavation Imagination. Mirror Goggles - 6 - Iruma Miu's 5th FTE - The entire object is shown once part of it is discovered. Effective during the Excavation Imagination. Calm Surrender - 4 - 2000 casino coins - You can use the X button to undo a previous move. Effective during the Excavation Imagination. High Tension - 4 - Initial - Increases tension. Effective during the Theory Armament. Beat Heaven - 6 - 2000 casino coins - Easier to score hits. Effective during the Theory Armament. Wild Awakening - 6 - Gokuhara Gonta's 5th FTE - Critical damage increases. Effective during the Theory Armament. 2D Love - 6 - Shirogane Tsumugi's 5th FTE - Start with some panels already in place. Effective during the Climax Inference.



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